2010年8月2日 星期一

PGA高爾夫球錦標賽(PGA Championship) 將以3D實況立體轉播2場 - 8/13 & 8/14亞洲時間



















跟上次美國極限房車大賽(NASCAR)一樣, 這次的PGA高爾夫球錦標賽(PGA  Championship)將會以3D實況立體轉播2 (Par-3, 12&17).
時間:
·         (台灣/香港/中國時間) 8/13週五凌晨3:00AM-7:00AM = (美東時間) 8/12 3:00PM-7:00PM
·         (台灣/香港/中國時間) 8/14週六凌晨3:00AM-7:00AM = (美東時間) 8/13 3:00PM-7:00PM

觀看網址:

硬體需求:
1. NVIDIA 3D Vision 電腦
2. 最新的NVIDIA GeForce and 3D Vision 驅動程式
3. 微軟Silverlight 4軟體

----------------------------------------------------------------------------------------------------------------------------------
Earlier this week The PGA of America and Turner Sports announced that they will be televising and streaming 2 days of the PGA Championship in 3D, and just as with NASCAR (www.nascar.com/racebuddy3d), the streaming solution is powered by NVIDIA 3D Vision.

The production will be a bit different than the Masters as it will only feature the par-3 12th and 17th holes at Whistling Straits in Kohler, Wisconsin.  However, there will be eight cameras stationed around these two holes so it should enable a nice 3D viewing experience. 

Thursday, August 12th    3:00pm – 7:00pm ET
Friday, August 13th        3:00pm – 7:00pm ET

Requirements to watch the action:
1. A NVIDIA 3D Vision PC
2. The latest GeForce and 3D Vision Drivers
3. Silverlight 4 from Microsoft

2010年8月1日 星期日

Bunkspeed 發布NVIDIA CUDA GPU圖形處理器加速的繪圖軟體

Bunkspeed 發布 NVIDIA CUDA GPU圖形處理器加速的繪圖軟體
Bunkspeed Launches GPU-Accelerated 3D Rendering Software





















一家名為Bunkspeed的 3D繪圖與動畫軟體公司, 剛剛發布了用GPU圖形處理器加速的專業互動繪圖軟體 – Bunkspeed SHOT. 
這個
Bunkspeed軟體, 效果好得像是數位虛擬世界裡的攝影機”, 使用最先進逼真的iray光線追蹤繪圖技術, 可以使用NVIDIA Quadro, TeslaGeForce圖形處理器實現高速光線追蹤運算參考上圖與下圖.
Bunkspeed, provider of simplified 3D rendering and animation software, has released Bunkspeed SHOT, an interactive 3D application that brings the power of the GPU to creative professionals. The new version, which acts as a “camera” for 3D data, incorporates innovative iray technology from mental images and runs on NVIDIA Quadro, Tesla and GeForce platforms.

Bunkspeed2007年就開發了以CPU為基礎的互動光跡運算(最逼真的光線反射/折射/陰影模擬運算), 受限於CPU極為有限的運算能力, 光跡運算在繪圖領域一直無法發展開來. 直到現在, NVIDIA擁有20x~400x高速運算能力的CUDA GPU圖形處理器, 才能讓Bunkspeed推出Bunkspeed SHOT軟體, 戲劇性的加速複雜且龐大的光線追蹤工作.
即使是最複雜的, 互動的, 即時的場景, 使用CUDA 多核心GPU圖形處理器加速的Bunkspeed SHOT軟體仍然得心應手, 讓你輕鬆加速運算.
比起多核心CPU, 改使用多核心GPU圖形處理器可以省20%成本, 還能達到前所未有的繪圖效能與真實性.
Background: Bunkspeed brought interactive ray tracing (a rendering method that simulates light reflections, refractions and shadows) to the market in 2007 but it was limited to the CPU. The new Bunkspeed SHOT leverages CUDA-based GPUs to dramatically accelerate the user’s workflow. Even the most complex scenes render interactively and in real-time. Bunkspeed also enables users to scale up rendering over multiple machines. A new level of performance and realism is now achievable at less than 20% of the cost of the same level on multiple CPUs.

有個user以前使用過舊版的Bunkspeed說道: “我熟悉光跡運算, 且知道哪些事過去我們做不到的. 然而, 有了NVIDIA GPU圖形處理器, 加上Bunkspeed SHOT突破性的效能, 畫質, 更廣泛的應用, 以及使用上的樂趣 , 我現在拿它來繪製一年前我想都不敢想的, 複雜逼真的光跡運算繪圖” – Peter Crowther, 英國電腦繪圖藝術家
"As a user of the previous generation software from Bunkspeed, I knew the standard set at the time was tough to beat. Bunkspeed SHOT offers breakthrough usability, performance and quality, and is a pleasure to use…. I am rendering at speeds unimagined just a couple of years ago…." – Peter Crowther, UK-based computer graphics artist and illustrator